Expeditions are journeys into uncivilized regions to engage in combat agianst monsters or corrupt humans to gain honor, gold, items and experience. Each of the four countries have their own unique regions, each region has three regular enemy units and one boss, all unique to that particular region. Each enemy unit has it's own advantages and disadvantages, but the overall difficulty of an enemy is determined by the region it is found in.
Every succesful attack grants honor, gold and experience; with a chance for an item to drop. Boss creatures are guaranteed to drop a higher rarity item if defeated.
In order to travel to a region a gladiator must meet two criterias; First the gladiator must meet the minimum level requirement and second the gladiator will have to defeat the previous region's boss. Once these two criterias are met the player will have access to the region and the region's dungeon.
On the coast in the south-east there is a pirate harbour. There are a lot of shady characters and goods that would be forbidden elsewhere there. Uninvited guests aren`t welcome. Still, many adventurers and nosy people try their luck. Mostly they end up as food for the sharks. But if you bear up against all these pirates, you`ll get exotic treasures.
|Name||Wild Pig||Wolf Pack||Alphawolf||Werewolf|
One may access the country of Africa once one has reached level 20.
Blood Cave Enemies Edit
|Name||Blood Wolf||Giant Beetle||Fire Dancer||Fire Demon|
|Level||40 - 41||41 - 44||43 - 47||46 - 48|
|Lifepoint||2380 - 2870||2439 - 3080||2558 - 3290||2737 - 3360|
|Dexterity||Very Weak||Worthless||Below Average||Below Average|
|Agility||Measly||Unremarkable||Very Weak||Below Average|
|Damage||Very Weak||Weak||Weak||Very Weak|
Lost Port Enemies Edit
|Name||Crocodile||Undead Messenger||Giant Water Snake||Mokele Mbembe|
|Level||45 - 46||46 - 49||48 - 52||51 - 53|
|Lifepoint||2677 - 3220||2737 - 3430||2856 - 3639||3034 - 3709|
|Strength||Very Weak||Normal||Below Average||Below Average|
|Constitut.||Very Weak||Below Average||Weak||Below Average|
|Damage||Weak||Weak||Very Weak||Below Average|
The Voodoo Temple is the second place in Africa players are supposed to fight here at levels: 30-38
It was a generous gift of the empire of the Umpokta. After the foundations and building materials had been delivered, The Umpokta decided to banish all the Roman architects and finish the construction themselves. Religious reasons were indicated for it. Matter of course the temple contains many secrets and treasures, who are protected by a armed force.
Priest of Seth
The Bridge is the 3rd place in Africa, Players are supposed to fight here at levels: 35-40
The Bridge seperates The Empire of The Umpokta with the Kingdom. The barter is a common reason for tolerance. Yet The Bridge is still guarded by The Umpokta
Defeating an enemy continually will allow the gladiator to unlock bonuses which will increase the reward for defeating said enemy. There are a total of 4 bonuses, each will have to be gained one at a time, the speed at which a Gladiator can gain mastery over an enemy is based on the intelligence stat and the overall difficulty of the enemy. A gladiator with a low intellect will require an extended amount of time to gain these bonuses on higher level regions and in many cases the player will not gain them at all.
Once a bonus has been unlocked on an enemy, it is automatically unlocked on the boss of that region.
- "Your experience enables you to find everything your opponent had of value. Gold looted increased by 30%"
- Analytical Battle
- "By better analyzing your opponent you gather 30% more experience in battle against him"
- Sixth Sense for Loot
- "Your knowledge of your opponent's habits increase your chance of finding an item by 10%"
- "Stories about your defeated opponents increase your honor by 20%"