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Over-view==
There are various items in the game, weapons , shields , chest armours , helmets , gloves , shoes , rings and amulets . All of them have different endings on their names, such as leather sandals of erradication or Iron cap of reversion. Using this naming system players will be able to decide on which gears will be best for what ever goal they have for their stats and what gear to give to which mercenary.
Stat boosts[]
Gear will give you stat boost depending on your level. The game uses a naming system that will help you know what to expect in terms of state boost. The higher the level the more names are unlocked.
Here is a list of the ending names and what boosts they offer (these are standard numbers, exact boost numbers depend on item's level and quality):
Brightness: 10% charisma, +10 charisma
Pain: 1 damage, +5 strenght, +20% agility
Rapidity: 10% agility, +10 agility
Skill: +2% skill, +2 agility
Stars: +2% charisma, +1 damageLearning: +1 damage, +4 constitution, +4 charisma
Success: +2 strength, +2 damage
Satisfaction: +2 damage, +20 health
Sea: +10 health, +4 skill, +2 agility
Erradication: +4 hardenning value
Will: +57 armour, +4 blocking value, +8 threat
Reversion: +4 hardening value
Consagration: +24 healing, +6 critical healing, +2 intelligence
Curiosity: +20 healing, +3 critical healing
Emasculation: +15%intelligence
Wounds: +24 healing, +4 critical healing